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Hellcrown

Creature 1 (uncommon) — undead, unholy

Pre-Remaster content. May include legacy alignment.

The life of a Hellknight is bloody, brutal, and often short. Many who perish in service to a Hellknight order are glad to rest after having served their masters so faithfully, but others seek to continue their work even in death. When a Hellknight is decapitated, the ghostly undead known as a hellcrown is an occasional result. Consumed by the desire to bring about order by inflicting cruelty, hellcrowns haunt battlefields and abandoned castles, slaying all they encounter. A strange fusion of spi

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +10
Skills intimidation +8, stealth +7
Str
-2
Dex
+4
Con
+3
Int
-1
Wis
+1
Cha
+1
AC 16 Fort +4 Ref +6 Will +10
HP 20
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 0 feet, fly 25 feet

Offense

Ranged Nail +9, Damage 1d4+2 piercing

Abilities

Void Healing — Negative Healing
Bleeding Nail — If the hellcrown hits with a nail Strike, the target must attempt a DC 16 Fortitude save. On a failure, the nail is embedded in the creature, making it Enfeebled 1 for 1 minute and giving it 1 bleed damage (Enfeebled 2 and 1d4 bleed on a critical failure). Each additional embedded nail increases the enfeebled value by 1 (to a maximum of enfeebled 4) and the bleed damage by 1. A creature can remove a nail with an Interact action to reduce the enfeeblement and amount of bleed damage. Pulling out the last nail removes both conditions.
Terrifying Stare (fear, mental, visual) — All creatures that can see the hellcrown and are suffering from its bleeding nail must attempt a DC 16 Will saving throw. A creature that fails is Frightened 1, and on a critical failure becomes Fleeing for as long as it's frightened. Any creature that attempts a save is then temporarily immune for 10 minutes.

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