Hellshadow
Creature 13 (rare) — fiend, incorporeal, undead, unholy
WeaverShadeAERIALfiendundead
When a group of diabolists or worshippers of an archdevil come to an ignominious end, their souls can sometimes be caught between life and death, unable or unwilling to pass on to the afterlife due to the humiliation of their untimely deaths. When enough closely-associated worshippers whose souls aren't already claimed in existing contracts meet such a fate, the spiritual "weight" of this shame can cause them to merge into a conglomeration of infernally-infused spirits—a hellshadow. Hellshadows
Source: curtain-call-bestiary
Perception +24; darkvision
Languages common, diabolic
Skills acrobatics +25, intimidation +27, stealth +25
Str
-5
Dex
+6
Con
+5
Int
+4
Wis
+5
Cha
+8
AC 33
Fort +23
Ref +25
Will +22
HP 175 (void healing)
Immunities bleed, death-effects, disease, fire, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Weaknesses holy 10
Speed 0 feet, fly 40 feet
Offense
Melee Brimstone Tendrils (agile, finesse, fire, reach-15, sanctified) +27, Damage 3d8+6 fire plus 2d6 void plus Clinging Smoke
Abilities
Brimstone Cloak (aura, divine, fire, sanctified) — 10 feet. The hellshadow constantly exudes a cloud of smoke that scorches flesh but leaves other materials unharmed. Living creatures who start their turn in this aura take 2d6 fire damage (DC 30 Reflex). On a critical failure, the creature is also Sickened 1.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Clinging Smoke (divine) — A creature that takes damage from the hellshadow's brimstone tendrils Strike has coils of the creature's smoke solidify around their body, impeding movement. The creature must attempt a DC 33 Reflex save.
Critical Success The creature is unaffected.
Success The smoke solidifies as it coils around their limbs, imposing a –5-foot status penalty to all Speeds until the end of the creature's next turn.
Failure As success, except –10 feet to speed and the creature is also Clumsy 1 until the end of their next turn.
Critical Failure As failure, except the creature is also Slowed 1 until the end of their next turn.
Critical Success The creature is unaffected.
Success The smoke solidifies as it coils around their limbs, imposing a –5-foot status penalty to all Speeds until the end of the creature's next turn.
Failure As success, except –10 feet to speed and the creature is also Clumsy 1 until the end of their next turn.
Critical Failure As failure, except the creature is also Slowed 1 until the end of their next turn.
Divine Innate Spells DC 33, attack +25
7th Divine Decree
5th Divine Immolation, Shadow Blast (Fire or Spirit only)
3rd Crisis of Faith
Cantrips (7th) Divine Lance, Void Warp
WORKS WELL WITH
SniperAERIALThe Brimstone Cloak aura controls nearby enemies, resolving the positioning tension of keeping the Sniper unharmed.
CrasherAERIALEnemies slowed by Clinging Smoke become easy engagement targets, resolving tempo tension for the Crasher.
PUNISHES
✖ clumping✖ melee reliance✖ low Reflex
AERIAL-only habitat restricts pairing to other flying creatures
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Hellshadow in the encounter builder — free, no install.
Open in PathfinderGM →