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Herexen

Creature 2 (uncommon) — undead, unholy

When a cleric rebels against their deity and dies in the grip of blasphemous rage, the heresies they committed in life may fuel their transformation into an undead herexen. Herexens seek vengeance against the deity they once worshipped, defiling temples, slaying the faithful, and rallying lesser undead and death cultists to aid them in their unholy quests. Though a herexen's divine gifts have mostly been corrupted into the vileness of undeath, they stubbornly cling to remnants of their former po

Source: pathfinder-monster-core

Perception +8
Skills athletics +6, deception +7, religion +10, stealth +6
Str
+2
Dex
+2
Con
+1
Int
+0
Wis
+4
Cha
+3
AC 17 Fort +5 Ref +8 Will +10
HP 30
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Speed 25 feet

Offense

Melee Dagger +10, Damage 1d6 + 4 piercing

Abilities

Final Blasphemy (divine, void) — When the herexen is destroyed, it explodes in a wave of void energy with the effects of a 3-action Harm spell (DC 18 Fortitude). The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm , and it doesn't need to have any harm spells remaining to use this ability
Void Healing — Negative Healing
Heretic's Smite (divine) — While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the herexen's Strikes deal an additional 1d6 spirit damage to creatures with the holy trait.

Spells

Death's Call (rank 1)
Harm (rank 1)

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