Hestriviniaas
Creature 22 (unique)
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +40
Skills acrobatics +41, athletics +43, deception +42, diplomacy +42, intimidation +42, religion +42, stealth +38
Str
+11
Dex
+8
Con
+8
Int
+7
Wis
+9
Cha
+9
AC 48
Fort +38
Ref +36
Will +41
HP 400
Resistances precision 15, protean-anatomy 25
Speed 50 feet, fly 60 feet, swim 50 feet
Offense
Melee Jaws +41, Damage 4d12+21 piercing plus 2d6 spirit
Melee Claws +41, Damage 3d12+21 slashing plus 2d6 spirit
Melee Tail +41, Damage 3d12+21 bludgeoning
Abilities
Telepathy 100 feet (aura, magical) — Telepathy
Entropy Sense (Imprecise) 60 feet (divine, prediction) — Hestriviniaas can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range.
A creature under the effects of Veil of Privacy or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Fast Healing 15 — Fast Healing
Attack of Opportunity — Attack Of Opportunity
Protean Anatomy 25 (divine) — Hestriviniaas' vital organs shift and change shape and position constantly. Immediately after the Hestriviniaas takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type.
This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The keketar is immune to polymorph effects unless it is a willing target.
If Blinded or Deafened, the keketar automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
Spatial Riptide (aura, divine) — 30 feet. A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a DC 45 Fortitude save or wink out of existence for 1d4 rounds before completing the teleport. The creature can't act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is Stunned 1.
Keketars are immune to this effect.
Change Shape (concentrate, divine, polymorph) — Hestriviniaas can take the appearance of any Gargantuan or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.
Change Shape
Constrict — 2d12+21 bludgeoning damage, DC 44 Fortitude
Constrict
Reshape Reality (concentrate, divine) — When Hestriviniaas casts Mirage, it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.
Warpwave Strike (divine) — A creature struck by Hestriviniaas' jaws or claw Strike must succeed at a DC 45 Fortitude save or be subject to a Warpwave.
Grab — Grab
Spells
Prismatic Shield (rank 9)
Prismatic Sphere (rank 9)
Baleful Polymorph (rank 8)
Confusion (rank 8)
Disintegrate (rank 7)
Dispel Magic (At Will) (rank 7)
Shatter (At Will) (rank 7)
Warp Mind (rank 7)
Teleport (At Will) (Self Only) (rank 6)
Creation (At Will) (rank 5)
Dimension Door (rank 5)
Hallucinatory Terrain (See Reshape Reality) (rank 5)
Tongues (Constant) (rank 5)
Confusion (At Will) (rank 4)
Dimension Door (At Will) (rank 4)
Divine Wrath (rank 4)
Freedom of Movement (Constant) (rank 4)
Detect Alignment (At Will) (Self Only) (rank 1)
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