Heuberk Thropp
Creature 9 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverFlankerLANDhumanoid
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +14
Languages common, dwarven, elven, halfling, kholo
Skills athletics +16, deception +21, diplomacy +15, intimidation +19, Mercantile Lore +16, society +16, thievery +16
Str
+3
Dex
+2
Con
+3
Int
+1
Wis
+1
Cha
+4
Items Dagger (3), Mace, Leather Armor, Key to Manacles, Manacles (Average) (Marked with the Symbol of the Scarlet Triad), Spellbook, Thieves' Tools (Infiltrator)
AC 28
Fort +21
Ref +15
Will +18
HP 155
Speed 25 feet
Offense
Melee Mace (shove) +19, Damage 2d6+9 bludgeoning
Melee Dagger (agile, versatile-s) +18, Damage 1d4+9 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +18, Damage 1d4+9 piercing
Abilities
Timely Distraction —
Identify an Opening (auditory, linguistic) —
Sneak Attack — Hueberk deals an extra 2d6 precision damage to Off-Guard creatures.
Occult Prepared Spells DC 27, attack +19
5th Crushing Despair
4th Discern Lies, Fly
3rd Dream Message, Enthrall, Hypnotic Pattern
2nd Invisibility, Mirror Image, Paranoia
1st Charm, Command, Fear, Ray of Enfeeblement
Cantrips (5th) Detect Magic, Message, Prestidigitation, Read Aura, Shield
WORKS WELL WITH
AnvilLANDAn Anvil's lockdown creates a stable target for the Weaver's debuffs and enables Flanker precision damage from positioning advantage.
FlankerLANDA second Flanker compounds off-guard opportunities, overwhelming the enemy's ability to track multiple threats.
SniperLANDThe Weaver's distractions and debuffs force enemies into poor positioning, giving the Sniper clean shots.
PUNISHES
✖ poor positioning✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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