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High Priest of Pharasma

Creature 9 — human, humanoid

MenderWeaverLAND

High priests are the leaders of larger churches and similar religious establishments, watching over the lower-ranking clergy and ensuring the surrounding community is taken care of. This can be a highly political position, as the leader of the faith in an area has a powerful influence over everyday citizens. Religions inspire devout individuals to uphold their tenets.

Source: pathfinder-npc-core

Perception +20
Languages common, requian
Skills Boneyard Lore +27, diplomacy +25, intimidation +17, medicine +18, performance +17, religion +26
Str
+1
Dex
+2
Con
-1
Int
+3
Wis
+5
Cha
+4
Items Dagger, Hand Crossbow, Holy Water (4), Healer's Toolkit, Religious Symbol of Pharasma, Religious Text of Pharasma, Scroll of Cleanse Affliction (Rank 4)
AC 26 Fort +16 Ref +17 Will +21
HP 150
Speed 25 feet

Offense

Melee Dagger (agile, finesse, magical, versatile-s) +18, Damage 2d4+7 piercing plus 1d10 spirit
Ranged Dagger (agile, magical, thrown-10, versatile-s) +17, Damage 2d4+7 piercing plus 1d10 spirit
Melee Fist (agile, finesse, nonlethal, unarmed) +17, Damage 1d4+7 bludgeoning plus 1d10 spirit
Ranged Hand Crossbow (reload-1) +17, range increment 60 feet, Damage 1d6+7 piercing plus 1d10 spirit

Abilities

Religious Specialist — For encounters involving religious debates, church politics, and conflicts of doctrine, the high priest is a 13th-level challenge.
Steward of the Faithful (aura, divine, vitality) — 30 feet.

Each ally in the aura who worships Pharasma gains resistance 5 to void and a +1 status bonus to Will saves, Diplomacy checks, and Medicine checks.
Unshakable Faith — During a religious debate, clash of church politics, or similar conflict, the high priest gains a +4 circumstance bonus to Perception check to Sense Motive and to their Perception DC against attempt to Lie to them.
Healing Hands — When the high priest casts Heal, they roll d10s instead of d8s.
Restorative Channel — The high priest can sacrifice one prepared Heal spell to instead cast Cleanse Affliction, Clear Mind, Sound Body, or Sure Footing at the same spell rank.
Divine Prepared Spells DC 28, attack +20
5th Breath of Life
4th Vision of Death, Vital Beacon
3rd Ghostly Weapon, Heroism, Holy Light (×2)
2nd Augury, Darkvision, Status
1st Command, Fear, Heal (×5), Mindlink, Spirit Link
Cantrips (5th) Daze, Detect Magic, Message, Read Aura, Vitality Lash
Divine Focus Spells DC 28, attack +20; 2 Focus Points
4th Eradicate Undeath
1st Death's Call

WORKS WELL WITH

AnvilLANDAn Anvil can hold the frontline while benefiting from the Mender's healing aura and restorative channel.
CrasherLANDA Crasher capitalizes on sustained healing to press aggressively without needing to retreat.
WeaverLANDA Weaver can control enemy positioning to keep allies clustered within the Mender's protective aura radius.

PUNISHES

✖ void damage✖ mental effects
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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