← Bestiary index

High Roller

Creature 11 — human, humanoid

Those with a particular mastery over luck can make a living through games of chance as professional gamblers. These lone wolves have an aura of mystery, bravado, and swagger.

Source: pathfinder-npc-core

Perception +22
Skills deception +24, intimidation +22, society +21, thievery +22
Str
+1
Dex
+5
Con
+0
Int
+2
Wis
+3
Cha
+5
AC 30 Fort +17 Ref +24 Will +22
HP 150
Speed 25 feet

Offense

Melee Rapier +23, Damage 2d6+11 piercing
Melee Fist +22, Damage 1d4+11 bludgeoning
Melee Card +23, Damage 2d4+11 slashing
Ranged Card +23, Damage 2d4+11 slashing

Abilities

Gaming Arsenal — The high roller treats all game tools—such as cards (used in the stat block's Strike entries), dice, coins, and gambling tokens—as melee weapons with a d4 damage die and the agile, finesse and thrown 20 feet traits. The high roller gets a +1 item bonus to attack rolls with them and deals two damage dice. The damage type depends on the item and is determined by the GM.
+4 to Sense Motive
Tip the Scales (divine, fortune) —
Lucky Momentum
Royal Flush Flurry — Frequency once per hour Requirements The high roller has at least 16 cards in one hand Effect The high roller unleashes the cards in a 30-foot type:cone, dealing 16d4 slashing damage to all creatures in the area with a DC 30 Reflex save. This ability expends the full deck of cards held.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run High Roller in the encounter builder — free, no install.

Open in PathfinderGM →