Hillstomper
Creature 12 (unique) — animal
Pre-Remaster content. May include legacy alignment.
Found mostly in colder climates, mammoths are accustomed to dealing with desperate and dangerous predators, trampling and crushing their enemies while using their larger tusks to greater effect. Humanoids dwelling in harsh, frost-bound lands rely on the mammoth's strength to help them survive. Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are used as beasts of burden in many r
Source: kingmaker-bestiary (Pre-Remaster)
Perception +21
Skills athletics +25, diplomacy +19, intimidation +19, survival +21
Str
+8
Dex
+1
Con
+5
Int
+2
Wis
+2
Cha
+2
AC 31
Fort +22
Ref +16
Will +21
HP 200
Speed 45 feet
Offense
Melee Tusk +24, Damage 3d8+14 piercing
Melee Trunk +24, Damage 1d4 bludgeoning
Melee Foot +24, Damage 2d10+14 bludgeoning
Abilities
+2 Status to All Saves vs. Cold —
Cold Adaptation — The mammoth reduces the effects it suffers from cold environments by one step.
Dual Tusks — The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.
Trample — Large or smaller, foot, DC 30 Reflex
Trample
Grabbing Trunk — A Medium or smaller creature hit by the mammoth's trunk is Grabbed. If the mammoth moves, it can bring the Grabbed creature along with it.
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