← Bestiary index

Hippocampus

Creature 1 — animal, aquatic

Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea. The strange beasts known as hippocampi resemble terrestrial horses from head to midbody, but on their legs, they have splayed fins instead of hooves, and in place of horses' hindquarters, they have powerful tails resembling those of fish. Hippocampi have colorful scales ranging from pearly white to seaweed green, and brilliant ribbed dorsal fins as manes. In the wild oceans, most types of hippocampi tend to congregate in

Source: pathfinder-monster-core

Perception +6
Skills acrobatics +4, athletics +7
Str
+4
Dex
+1
Con
+4
Int
-4
Wis
+3
Cha
+1
AC 15 Fort +9 Ref +4 Will +6
HP 24
Speed 5 feet, swim 40 feet

Offense

Melee Tail +7, Damage 1d6+4 bludgeoning

Abilities

Buck — DC 17 Reflex Buck
Sudden Retreat — The hippocampus makes a tail Strike, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Hippocampus in the encounter builder — free, no install.

Open in PathfinderGM →