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Hobgoblin Archer (BB)

Creature 4 — hobgoblin, humanoid

Pre-Remaster content. May include legacy alignment.

Bands of hobgoblin soldiers typically have at least one archer among their ranks. In smaller groups, the hobgoblin archer also serves as that band's captain. These archers generally command these groups from a distance or higher ground and they make use of their keen senses to watch for strategic openings.

Source: menace-under-otari-bestiary (Pre-Remaster)

Perception +10
Skills acrobatics +8, athletics +8, stealth +10
Str
+2
Dex
+4
Con
+2
Int
+0
Wis
+2
Cha
-1
AC 23 Fort +10 Ref +12 Will +8
HP 50
Speed 25 feet

Offense

Melee Shortsword +12, Damage 1d6+4 piercing
Ranged Crossbow +14, Damage 1d8+2 piercing

Abilities

Formation — When they're adjacent to at least two other allies, the hobgoblin archer gains a +1 circumstance bonus to AC and saving throws.
Crossbow Precision — The first time the archer hits with a crossbow attack in a round, they deal 1d8 extra precision damage.
Running Reload — The archer Strides, Steps, or Sneaks, then Interacts to reload.

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