Hobgoblin Battalion
Creature 6 — hobgoblin, humanoid, troop
A hobgoblin battalion is usually composed of multiple soldiers and archers commanded by a single captain, although every battalion also has its own internal hierarchy that clearly defines the chain of command should the current captain fall in battle. Hobgoblins are respected across Golarion for their unmatched expertise in the art of war. The recent foundation of the hobgoblin nation of Oprak and its unprecedented acts of diplomacy, including non-aggression pacts with the neighboring nations of
Source: pathfinder-npc-core
Perception +15
Skills athletics +15, intimidation +14
Str
+5
Dex
+0
Con
+3
Int
+0
Wis
+2
Cha
+2
AC 23
Fort +15
Ref +12
Will +14
HP 90
Weaknesses area-damage 8, splash-damage 8
Speed 25 feet
Abilities
Reactive Strike — Reactive Strike
Troop Defenses — Thresholds 60 (3 segments), 30 (2 segments)
Troop Defenses
Troop Movement — Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.
Coordinated Strikes — 1 to 3
Frequency once per round
Effect The battalion thrusts their spears at each enemy in a 5-foot type:emanation with a DC 21 Reflex save. The damage depends on the number of actions.
1 1d6+2 slashing damage
2 2d6+5 slashing damage
3 3d12+7 slashing damage
Focused Volley — The hobgoblin battalion's archers draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot type:burst within 120 feet that deals 2d8 piercing damage with a DC 21 Reflex save. When the hobgoblin battalion is reduced to 2 or fewer segments, this area is reduced to a 5-foot type:burst.
Perfect Formation — The battalion raises a perfect guard against explosions. It gains a +2 item bonus to AC and a +2 status bonus to Reflex saves until the start of its next turn.
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