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Hobgoblin Spellbreaker

Creature 3 — hobgoblin, humanoid

Largely due to an ancestral grudge against all things elven, many hobgoblins have an inherent distrust for magic, particularly the "elf magic" of the arcane tradition. Most hobgoblin armies maintain a contingent of special "spellbreaker" forces trained to assassinate high-value spellcasting targets prior to military engagement or quickly identify and terminate enemy battle mages. Hobgoblins are respected across Golarion for their unmatched expertise in the art of war. The recent foundation of th

Source: pathfinder-npc-core

Perception +9
Skills acrobatics +9, arcana +10, athletics +10, intimidation +9, stealth +9
Str
+3
Dex
+1
Con
+1
Int
+3
Wis
+1
Cha
+1
AC 18 Fort +12 Ref +6 Will +9
HP 50
Speed 25 feet

Offense

Melee Breaching Pike +12, Damage 1d6+6 piercing
Melee Shortsword +12, Damage 1d6+6 piercing
Melee Fist +12, Damage 1d4+6 bludgeoning
Ranged Crossbow +10, Damage 1d8+3 piercing

Abilities

Arcane Magic Sense — The hobgoblin spellbreaker can detect the source of any arcane magic within range as an imprecise sense.
Shatter Spell — The hobgoblin spellbreaker attempts a melee Strike against a creature under the effects of a beneficial arcane spell. If the Strike hits and deals damage, the hobgoblin spellbreaker can attempt to counteract a single arcane spell or arcane magical effect on the target (counteract rank 2, counteract modifier +10). If it fails, the hobgoblin spellbreaker can't attempt to counteract the same effect for 1 hour.
Spellbreaking Reactive Strike — As Reactive Strike, but if it was triggered by a creature casting an arcane spell, the target must succeed at a DC 11 Flat or the spell is disrupted. If the Strike was a critical hit, the spell is disrupted automatically.

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