Hodag
Creature 6 (uncommon) — beast
Because they're often fantastically described in the wild tall tales of loggers or miners, hodags are considered by many to exist only in local folklore. However, some individuals have actually encountered these dangerous beasts firsthand, though even fewer have lived to tell the tale. Hodags are reptilian creatures the size of bulls. Their vicious claws can tear creatures apart in seconds. Their backs sport dozens of long spines, running from their snouts all the way down the length of their p
Source: pathfinder-monster-core-2
Perception +14
Skills athletics +13, stealth +14, survival +12
Str
+5
Dex
+4
Con
+5
Int
-2
Wis
+4
Cha
+0
AC 24
Fort +17
Ref +14
Will +12
HP 90
Speed 25 feet, burrow 15 feet
Offense
Melee Jaws +17, Damage 2d8+8 piercing
Melee Claw +17, Damage 2d6+8 slashing
Melee Spiked Tail +17, Damage 2d6+8 bludgeoning
Abilities
Trackless — A hodag sweeps the ground behind it with its tail as it moves, obscuring its tracks. The DCs of checks to Track a hodag are increased by 10.
Ferocity — Ferocity
Rip and Tear — The hodag makes two claw Strikes and one jaws Strike in any order.
Toss — The hodag Strides, then makes a Strike against a target in reach. If it moves at least 20 feet and succeeds at its Strike, the hodag deals damage normally and then attempts an Athletics check against the creature's Fortitude DC to toss the enemy into the air. On a success, the tossed creature is thrown 10 feet in a straight line in the direction of the hodag's choice and then lands Prone.
If the creature is knocked into a solid object, it takes 1d6 bludgeoning damage before landing prone. The hodag can instead toss a creature straight up in the air. The creature lands in the same square where it started, takes 1d6 bludgeoning damage, and falls prone.
Knockdown — Knockdown
Run Hodag in the encounter builder — free, no install.
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