Hollow Serpent
Creature 15 — undead, unholy
Pre-Remaster content. May include legacy alignment.
A hollow serpent is the dried and shriveled husk of an enormous constrictor snake, animated by fell magic to serve its masters. According to the oldest holy books of serpentfolk, the first hollow serpents were raised by Ydersius. The god took the cast-off skins of great snakes and filled them with hunger and hatred, a bottomless yearning for mortal life that could never be filled. In due course, the priests of the serpentfolk learned to replicate their lord's trick, and in the millennia since th
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +27
Skills acrobatics +29, athletics +30, stealth +29
Str
+7
Dex
+8
Con
+6
Int
-2
Wis
+4
Cha
+3
AC 37
Fort +26
Ref +30
Will +24
HP 280
Immunities bleed, disease, paralyzed, poison, polymorph, unconscious
Speed 50 feet, climb 50 feet
Offense
Melee Jaws +30, Damage 4d10+15 piercing
Melee Tail +30, Damage 3d10+15 bludgeoning
Abilities
Lifesense 60 feet — Lifesense
Constant Spells — Constant Spells
Desiccation Aura (aura, divine) — 30 feet. A cloud of choking, acrid dust swirls about the hollow serpent, draining moisture from any enemy within. A creature entering the aura or starting its turn in the aura must succeed at a DC 34 Fortitude save or become Enfeebled 2 and Slowed 1 for 1d4 rounds (2d4 rounds on a critical failure). A creature that succeeds is temporarily immune for 24 hours.
Divine Guardian —
Void Healing — Negative Healing
Constrict — 1d10+7 bludgeoning plus Drained 1, DC 36 Fortitude
Constrict
Slithering Strike — The hollow serpent Strides or Climbs and makes a jaws Strike at the end of that movement. If the hollow serpent began this action Hidden, it remains hidden until after this ability's Strike.
Swallow Whole (attack) — Medium, 4d6 void plus Drained 1, Rupture 32
Swallow Whole
Improved Grab — Improved Grab
Spells
Vampiric Exsanguination (Drawing in Moisture Rather than Blood) (rank 6)
Freedom of Movement (Constant) (rank 4)
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