Homunculus
Creature 0 — construct
A homunculus is a tiny servitor construct created by a crafter to serve as a spy, scout, messenger, or assistant. When a crafter first begins to study the art of creating constructs, they often craft a homunculus first, since the creation process is simple and inexpensive due to a magical shortcut: the use of the creator's own blood. This forges a link between the homunculus and its master, causing the homunculus to gain a spark of the creator's intellect, as well as the same moral values and so
Source: pathfinder-monster-core
Perception +3
Skills acrobatics +5, stealth +5
Str
-1
Dex
+3
Con
+0
Int
+0
Wis
+1
Cha
-2
AC 17
Fort +2
Ref +7
Will +3
HP 17
Speed 15 feet, fly 40 feet
Offense
Melee Jaws +7, Damage 1d4 piercing
Abilities
Master Link (arcane, mental) — A homunculus can't speak, but it is telepathically linked to its creator. It can share information back and forth, including its master's knowledge and everything the homunculus hears. The range of this link is 1,500 feet. The homunculus typically has a similar attitude to its creator and is utterly faithful.
If the homunculus is destroyed, the master takes 2d10 mental damage. If the master is slain, the homunculus becomes mindless, claims its current location as its lair, and instinctively attacks anyone who comes near.
Homunculus Poison (poison) — A homunculus has one dose of poison in a reservoir in its head. It can refill this poison from its reserves with an Interact action
Saving Throw DC 15 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison and Enfeebled 1 (1 round).
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