Hong Meigui
Creature 10 (unique) — undead, unholy, vampire
Jiang-shi are terrifying hopping vampires from Tian Xia. Though similar to other vampires—they are undead, drain vital energy from the living, and can be slain only in specific ways—jiang-shi feast upon the breath of the living, also known as qi or ki, instead of blood. While they possess unique powers, including their magic-deflecting paper fulus, extraordinary jumping ability, and immunity to sunlight, jiang-shi also possess unique vulnerabilities, such as the inability to see living creatures
Source: season-of-ghosts-bestiary
Perception +20
Skills acrobatics +19, athletics +21, intimidation +20, nature +22, religion +20
Str
+5
Dex
+3
Con
+4
Int
+3
Wis
+6
Cha
+4
AC 29
Fort +20
Ref +15
Will +22
HP 128
Immunities death-effects, disease, paralyzed, poison, prone, sleep
Resistances physical (except duskwood) 10
Speed 20 feet
Offense
Melee Claw +22, Damage 2d10+11 piercing
Melee Urumi +23, Damage 1d6 electricity plus 1d6 fire plus 2d6+11 slashing
Abilities
Breathsense (Precise) 60 feet — Hong Meigui can't perceive living creatures beyond 5 feet except with breathsense; a living creature that holds its breath is Invisible to her as long as it holds its breath.
Fast Healing 10 — Fast Healing
Jiang-Shi Vulnerabilities — All jiang-shi possess the following vulnerabilities.
Revulsion A jiang-shi can't voluntarily come within 10 feet of a brandished mirror or the sound of ringing handbells. A creature can Interact with a mirror or handbell to brandish or ring the item for 1 round (similar to Raising a Shield). If the jiang-shi involuntarily comes within 10 feet of an object of their revulsion, they gain the Fleeing condition, running from the object of their revulsion until they are 10 feet or farther from the object. After 1 round of being exposed to the object of their revulsion, a jiang-shi can attempt a DC 25 Will save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for 1d6 rounds (or 1 hour on a critical success).
Bitter Epiphany A jiang-shi is afflicted by severe melancholia when reminded of their debased nature and the truth of their existential disconnection from living beings. When a jiang-shi sees an altar with at least 1 Bulk of food offerings to ancestor spirits, they must attempt a DC 25 Will save. They are then temporarily immune to Bitter Epiphany for 1 minute.
**Critical Success** The jiang-shi is unaffected.
**Success** The jiang-shi is Stupefied 1 for 1 round.
**Failure** The jiang-shi is Stupefied 2 for 1 minute.
**Critical Failure** The jiang-shi is stupefied 2 and Confused for 1 minute.
One More Breath (divine, void) — Hong Meigui isn't destroyed at 0 HP; instead, she falls Unconscious and awakens in 1 minute with 1 Hit Point. Scattering at least 1 Bulk of glutinous rice or hen eggs on her while she's unconscious in this way destroys her permanently, as will any attack from a weapon made of duskwood or peachwood.
Void Healing — Negative Healing
Warped Fulu — The corrupted fulu attached to Hong Meigui's brow makes her immune to spells cast from a magic item without expending a spell slot, such as from a scroll or wand. A creature can Steal the warped fulu, rolling against her Perception DC of 30. This ends her immunity to these effects. If a creature then destroys the warped fulu with an Interact action, Hong Meigui also loses her fast healing. She can create a replacement warped fulu by spending 1 uninterrupted hour inscribing a strip of paper with a writing instrument.
Drain Qi (divine) — This drained condition value decreases by 1 every week. Once per day, if the victim restricts their diet to glutinous rice for the day and spends 10 minutes engaging in vigorous physical activity by succeeding at a DC 25 Athletics check, they reduce their drained condition by 1.
Rigor Mortis — Hong Meigui's hopping movement lets her ignore difficult terrain and effects that would render her Prone. She can't take the Drop Prone action, and when she Leaps, she doesn't trigger reactions normally triggered by movement.
Grab — Grab
Spells
Hallucination (rank 5)
Subconscious Suggestion (rank 5)
Vision of Death (rank 4)
Paralyze (rank 3)
Vampiric Feast (rank 3)
Inveigle (rank 2)
Charm (rank 1)
Message (rank 1)
Shield (rank 1)
Telekinetic Hand (rank 1)
Telekinetic Projectile (rank 1)
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