Honor Guard
Creature 9 — giant, humanoid
CrasherAnvilLANDgiant
Desert giants are nomadic humanoids who have dwelled in the world's most arid regions since time immemorial. Smaller peoples know that desert giants are the undisputed masters of desert living, and ignorant humans often claim that it is a desert giant's unique physiology, like a camel, that enables them to survive without water for 2 weeks. The few desert giants who mingle in the societies of smaller humanoids don't bother to dispute such ridiculous rumors. In fact, desert giants' strong cultur
Source: curtain-call-bestiary
Perception +19
Languages common, jotun
Skills acrobatics +21, Desert Lore +18, intimidation +15, survival +19
Str
+6
Dex
+6
Con
+5
Int
+3
Wis
+4
Cha
+0
Items Scimitar, Scimitar, Dragon Mouth Pistol, Leather Armor, Doubling Rings
AC 27
Fort +18
Ref +21
Will +15
HP 185
Speed 40 feet
Offense
Melee Scimitar (forceful, magical, reach-10, sweep) +21, Damage 2d6+12 slashing
Ranged Dragon Mouth Pistol (concussive, magical, reload-1, scatter-5) +17, range increment 40 feet, Damage 2d6+4 piercing plus 1d6 sonic
Abilities
Catch Rock —
Sand Spin —
Sandwalking — Desert giants have adapted to the loose sands of the desert and can move across them with ease. Desert giants ignore non-magical difficult terrain and uneven ground caused by sand.
Scimitar Blitz — The desert giant Strides up to their Speed, Striking once with each of their scimitars at any point during the movement.
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
WORKS WELL WITH
AnvilLANDAn anvil can hold enemies at close range while Scimitar Blitz sweeps through clustered targets with sweep and reach.
SniperLANDA sniper fires from safety behind the front line while the crasher's speed and Scimitar Blitz force enemies into poor positions.
PUNISHES
✖ clumping✖ ranged attrition
Works well with · Punishes · Pairing advice
Unlock with Tactics
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