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Hooktongue

Creature 14 (unique) — animal, aquatic

Pre-Remaster content. May include legacy alignment.

Legendary creatures lurking in remote lakes, water orms always find their way into the tavern tales of lakeside communities. To some travelers, every lake of respectable size seems to be surrounded by towns full of fishers claiming to have spotted a water orm. These elusive creatures inhabit lakes mainly in cool and gloomy regions. Some claim that water orms are an offshoot of sea serpents and linnorms, but no credible link between these creatures has been found. Water orms have many features t

Source: kingmaker-bestiary (Pre-Remaster)

Perception +25
Skills athletics +28, stealth +27
Str
+8
Dex
+5
Con
+5
Int
-3
Wis
+5
Cha
+0
AC 30 Fort +27 Ref +25 Will +23
HP 275
Resistances cold 15, fire 15
Speed 20 feet, swim 50 feet

Offense

Melee Jaws +30, Damage 3d12+14 piercing
Melee Tongue +30, Damage 3d8+14 bludgeoning

Abilities

Slow Metabolism — Hooktongue can go for 10 years without feeding. After this, its hunger makes it Slowed 1 but doesn't otherwise impact its lifespan. If Hooktongue is slowed as a result of starvation, it can remove this condition by using Swallow Whole to gulp down a meal.
Undetectable (detection, primal, revelation, scrying) — Hooktongue automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifier for the counteract check.
Capsize (attack) — Hooktongue attempts to capsize an aquatic vessel of its size or smaller that it's adjacent to. It must succeed at an Athletics check with a DC of 35 or the pilot's Sailing Lore DC, whichever is higher.
Hooktongue Venom (poison) — Saving Throw DC 34 Fortitude Maximum Duration 6 rounds Stage 1 2d6 poison damage and Clumsy 1 (1 round) Stage 2 3d6 poison damage, clumsy 1, and Confused (1 round) Stage 3 4d6 poison damage, Clumsy 2, and confused (1 round)
Poison Spray (poison, primal) — Hooktongue sprays poison from its throat in an 80-foot line that deals 15d6 poison damage (DC 34 Reflex). A creature that fails or critically fails this save is exposed to Hooktongue Venom as well. Hooktongue can't use Poison Spray again for 1d4 rounds.
Swallow Whole (attack) — Large, 2d10+10 bludgeoning damage, Rupture 28 Swallow Whole
Water Travel (primal, water) — Hooktongue dissolves into water, appearing only as a long, serpentine silhouette on the waves. While in this form, Hooktongue's swim Speed increases to 600 feet, it automatically succeeds at Athletics checks to Swim, and it gains a +4 circumstance bonus to Stealth checks in water. Hooktongue can remain in this form for 8 hours but can't enter salt water when using this ability. Hooktongue can return to its normal form using a single action, which has the concentrate trait.
Grab — Grab

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