Horde Lich
Creature 15 (rare) — undead, unholy
Pre-Remaster content. May include legacy alignment.
At first glance, a horde lich looks like a skeleton packed with too many bones. In combat, the true purpose of these extra parts becomes clear as limbs peel off, expanding and reassembling into another nimble skeletal form. Regardless of the number, the single lich mind controls them all, and if any of them survive an encounter, they can rebuild the whole given enough time and raw materials. A desire to live eternally motivates a spellcaster to become a lich, and necromantic knowledge makes the
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +25
Skills acrobatics +27, arcana +31, crafting +29, intimidation +27, religion +25, stealth +27, thievery +27
Str
+2
Dex
+6
Con
+0
Int
+8
Wis
+4
Cha
+6
AC 35
Fort +21
Ref +27
Will +27
HP 250
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10
Speed 25 feet
Offense
Melee Hand +27, Damage 5d8 void
Abilities
+1 Status to All Saves vs. Vitality —
Rejuvenation (arcane) — When a lich is destroyed, its soul immediately transfers to its Soul Cage . A lich can be permanently destroyed only if its soul cage is found and destroyed.
Shatter Block —
Void Healing — Negative Healing
Servitor Assembly (manipulate) — A horde lich has three servitor bodies folded up and attached to themself, usually in the ribcage, on the arms, and around the legs. The lich detaches one of these servitors and places it in any open, adjacent space. The lich can alternatively take this action to reattach an adjacent servitor.
The lich and their servitors share actions and Hit Points, and the servitors use the same statistics as the lich. Spells and effects that target the lich or their servitors affect all of them equally, but they're still treated as just one creature when targeted by spells and attacks. The horde lich attempts only one save against such effects, but they take a -2 circumstance penalty to defend against effects that target both the lich and one or more detached servitors. Whenever the horde lich Casts a Spell, they can choose to have the spell originate from themself or from any one of their detached servitors. If the horde lich is destroyed, all attached servitors are destroyed as well. If a servitor is dealt a critical hit, it's destroyed (and the horde lich takes the damage as normal).
Servitor Attack (concentrate) — Each of the horde lich's detached servitors Strike, with a -2 circumstance penalty on the attack roll. Each of these Strikes counts toward the lich's multiple attack penalty, but the penalty doesn't increase until after all the attacks.
Servitor Lunge —
Servitor Realignment (concentrate) — Each of the horde lich's detached servitors can either Interact or take a basic action with the move trait. The lich chooses which action each of them takes.
Steady Spellcasting — If a reaction would disrupt the horde lich's spellcasting action, the lich attempts a DC 15 Flat. On a success, the action isn't disrupted.
Spells
Horrid Wilting (rank 8)
Power Word Stun (rank 8)
Uncontrollable Dance (rank 8)
Power Word Blind (rank 7)
Project Image (rank 7)
Spell Turning (rank 7)
True Target (rank 7)
Disintegrate (rank 6)
Feeblemind (rank 6)
Repulsion (rank 6)
True Seeing (rank 6)
Cone of Cold (rank 5)
Crushing Despair (rank 5)
Hallucination (rank 5)
Confusion (rank 4)
Fly (rank 4)
Freedom of Movement (rank 4)
Veil (rank 4)
Haste (rank 3)
Paralyze (rank 3)
Slow (rank 3)
Stinking Cloud (rank 3)
Hideous Laughter (rank 2)
Invisibility (rank 2)
Mirror Image (rank 2)
Alarm (rank 1)
Command (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Electric Arc (rank 1)
Illusory Disguise (rank 1)
Mage Hand (rank 1)
Shield (rank 1)
Unseen Servant (rank 1)
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