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Host of Spirits

Hazard 18 — haunt

Pre-Remaster content. May include legacy alignment.

A host of angry spirits inhabiting the ruined house attempts to drag living creatures closer and crush them to death.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +0
Skills stealth +35
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0 Fort +0 Ref +0 Will +0
HP 10

Offense

Melee Ghostly Hand +35, Damage 2d10+10 void

Abilities

Embrace of Death (attack, death, occult) —
Ghostly Grip — A creature outside the house that takes damage from the host of spirits' ghostly hand Strike must succeed at a DC 42 Reflex save or be pulled directly into the house. If there is a wall in the creature's path, that section of wall is destroyed, and the creature takes an additional 3d12 bludgeoning damage. The haunt's ghostly hand Strike also deals an additional 6d6 bludgeoning damage to a target already inside the house (DC 42 Fortitude save).

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