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Hound of Tindalos

Creature 7 (rare) — aberration, time

Lean and athirst, the hounds of Tindalos are drawn to those who tamper with the flow of time, travel through time, or use magic or rare alchemical drugs to send their thoughts or perception backward or forward in time. Powerful spellcasters can draw them from the Dimension of Time via rare rituals, but doing so attracts the hounds' ire, so few who traffic in such rituals live long enough to spread their knowledge. While the hounds possess great cunning and cruel intellect, they rarely interact w

Source: pathfinder-monster-core-2

Perception +17
Skills acrobatics +17, athletics +15, occultism +17, stealth +17, survival +13
Str
+4
Dex
+6
Con
+2
Int
+6
Wis
+4
Cha
+2
AC 25 Fort +13 Ref +17 Will +15
HP 90
Immunities controlled, emotion
Resistances mental 10, physical 10, poison 10
Speed 30 feet, fly 30 feet

Offense

Melee Jaws +17, Damage 2d10+7 piercing
Melee Claw +17, Damage 2d8+7 slashing

Abilities

Otherworldly Mind (mental) — Whenever a creature targets the hound with a mental effect, that creature takes 4d6 mental damage (DC 25 Will save). On a critical failure, it also becomes Confused for 1d4 rounds.
Ripping Gaze (aura, occult, visual) — 30 feet. The hound of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes 4d6 slashing damage (DC 25 Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours.
Vulnerable to Curved Space — When a hound of Tindalos is not adjacent to a structural angle of 90º (or more acute), its resistance to physical damage is suppressed and it becomes Sickened 1. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.
Angled Entry — The hound of Tindalos casts a 4th-rank Translocate spell, but it must transport itself into a space adjacent to an angle of 90° (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges. Once per day, the hound can use this ability to interplanar teleport to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

Spells

Pinpoint (rank 8)
Planar Tether (rank 4)
Haste (rank 3)
Slow (rank 3)
Invisibility (Self Only) (rank 2)

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