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Hryngar Bombardier

Creature 1 — duergar, dwarf, humanoid

Hryngar chemists have a knack for creating alchemical grenades. Their traditions often motivate them to constantly experiment and innovate, though the hostile nature of their environs tends to focus these innovations on weapons or other tools of war. Hryngar bombardiers eagerly steal notes and secrets from their underlings, pushing their students to cut corners to produce results while gleefully pillaging the credit and profits. For those hryngar bombardiers who find themselves pressed into comb

Source: pathfinder-monster-core

Perception +4
Skills acrobatics +6, crafting +6, occultism +6, stealth +6, survival +4
Str
+1
Dex
+3
Con
+2
Int
+3
Wis
+1
Cha
-1
AC 18 Fort +7 Ref +8 Will +4
HP 20
Speed 20 feet

Offense

Melee Warhammer +4, Damage 1d8+1 bludgeoning
Ranged Alchemical Grenade +8, Damage 1d6 acid

Abilities

Alchemical Grenades — A hryngar bombardier carries 6 alchemical grenades that deal either acid, cold, or fire damage plus 1 persistent damage and 1 splash damage of the same type (typically two of each). The bombardier replenishes these grenades each day using easily collected materials.
+2 Status to All Saves vs. Magic
Light Blindness — Light Blindness
Quick Bombardier — The hryngar bombardier draws an alchemical grenade with an Interact action and throws it as a ranged Strike.

Spells

Blood Vendetta (rank 2)
Paranoia (rank 2)
Sigil (rank 1)

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