Hryngar Breccia Squad
Creature 9 (uncommon) — dwarf, hryngar, humanoid, troop
Pre-Remaster content. May include legacy alignment.
A hryngar breccia squad is a group of hryngar martial combatants armed with melee weapons and steel shields. Though more likely to be encountered near large hryngar settlements, these strike forces see wide use throughout the Darklands. Hryngar breccia squads often serve as military units, mercenary companies, city patrols, and caravan guards. Like all warriors, the favored combat methods of a hryngar breccia squad change by location, often due to surrounding environment and popular equipment.
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +18
Skills athletics +21, crafting +18, intimidation +16, religion +18, survival +18
Str
+6
Dex
+2
Con
+4
Int
+2
Wis
+3
Cha
+1
AC 28
Fort +20
Ref +15
Will +18
HP 150
Weaknesses area-damage 12, splash-damage 6
Speed 20 feet
Abilities
Form Up — Form Up
+2 Status to All Saves vs. Magic —
Attack of Opportunity — Attack Of Opportunity
Light Blindness — Light Blindness
Shield Block — Shield Block
Troop Defenses — Troop Defenses
Bolt Barrage — The hryngar breccia squad draws or reloads its crossbows, then launches a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 4d8 piercing damage (DC 28 Reflex save). When the hryngar breccia squad is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
General Melee — 1 to 3
Frequency once per round
Effect The hryngar breccia squad engages in a coordinated attack with its melee weapons against each enemy in a 5-foot emanation (DC 28 Reflex save). The damage depends on the number of actions.
1 1d8+6 bludgeoning damage
2 2d8+10 bludgeoning damage
3 3d8+14 bludgeoning damage
Raise Shields — The hryngar breccia squad raises steel shields, with the effects of Raise a Shield.
Troop Movement — Whenever the hryngar breccia squad Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the hryngar breccia squad enters difficult terrain, the extra movement cost applies to the entire hryngar breccia squad.
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