Hryngar Forgepriest
Creature 6 — dwarf, hryngar, humanoid
Pre-Remaster content. May include legacy alignment.
Abandoned by their cousins, the surface dwarves, hryngars were saved by Droskar, who taught them to work hard and give no quarter. Now, that hardness is the sword and shield by which the hryngar rule their kingdoms. The forgepriests proselytize Droskar's teachings and punish heretics for any defiance. Hryngars descend from dwarves who did not undertake the Quest for Sky and remained denizens of the Darklands. Most now worship Droskar, god of toil. Upworlder Prejudice Many upworlders' only exp
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +13
Skills athletics +11, intimidation +13, religion +15, society +11
Str
+3
Dex
+1
Con
+4
Int
+1
Wis
+5
Cha
+3
AC 23
Fort +14
Ref +11
Will +15
HP 99
Resistances fire 5
Speed 20 feet
Offense
Melee Light Hammer +14, Damage 2d8+5 bludgeoning
Ranged Light Hammer +12, Damage 2d8+5 bludgeoning
Abilities
Light Blindness — Light Blindness
Toil is Strength (misfortune) —
Hammerfall — The forgepriest tosses their hammer up to 30 feet. Where the hammer lands, molten metal erupts from the ground in a 10-foot burst{10 foot radius} dealing 6d8 fire damage to creatures in the area (DC 21 Reflex save). Creatures who critically fail also take 1d8 persistent fire damage. The forgepriest can't use Hammerfall again for 1d4 rounds.
Spells
Agonizing Despair (rank 3)
Crisis of Faith (rank 3)
Blood Vendetta (rank 2)
Charitable Urge (rank 2)
Paranoia (rank 2)
See the Unseen (rank 2)
Command (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Detect Poison (rank 1)
Fear (rank 1)
Mending (rank 1)
Prestidigitation (rank 1)
Read Aura (rank 1)
Runic Weapon (rank 1)
Shield (rank 1)
Sigil (rank 1)
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