Hryngar King's Agent
Creature 5 (rare) — dwarf, hryngar, humanoid
Pre-Remaster content. May include legacy alignment.
Involved in both domestic security and international espionage, the agents of King Orgukagan's secret police are skilled at capturing enemies for interrogation, infiltrating rival organizations, and fighting without weapons. When the king takes special interest in a project, event, or individual, he sends one of his specially trained agents to handle the situation. Hryngars descend from dwarves who did not undertake the Quest for Sky and remained denizens of the Darklands. Most now worship Dros
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +12
Skills acrobatics +13, athletics +13, deception +16, intimidation +14, stealth +13
Str
+2
Dex
+4
Con
+3
Int
+1
Wis
+3
Cha
+5
AC 21
Fort +10
Ref +13
Will +14
HP 78
Speed 25 feet
Offense
Melee Fist +13, Damage 1d6+4 bludgeoning
Melee Dagger +13, Damage 1d4+4 piercing
Ranged Dagger +13, Damage 1d4+4 piercing
Ranged Bola +13, Damage 1d6+4 bludgeoning
Ranged Hand Crossbow +13, Damage 1d6+2 piercing
Abilities
Lie to Me — A king's agent uses their Deception DC when someone tries to Lie to them.
Counter Feint —
Light Blindness — Light Blindness
Nerve Strike — The king's agent Strikes with their fist. If they hit, the target is Paralyzed until the end of the agent's next turn (DC 19 Fortitude negates).
Quick Arrest —
Sneak Attack — The hryngar king's agent deals an additional 2d6 precision damage to Off-Guard creatures.
Spells
Blood Vendetta (rank 2)
Paranoia (rank 2)
Sigil (rank 1)
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