Hryngar Officer
Creature 6 — dwarf, hryngar, humanoid
Pre-Remaster content. May include legacy alignment.
The captain of the guard leads a troop of soldiers who serve as security forces for a powerful individual, most often a high-ranking noble or very rich merchant, though this stat block could also represent a lower-ranking captain of the guard for the leader of a nation. A formidable opponent in their own right, the captain of the guard skillfully employs their troops to protect the life and health of their ward. Larger societies rely on those with the authority and the ability to interpret and
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +15
Skills athletics +15, diplomacy +11, intimidation +13, society +10
Str
+5
Dex
+0
Con
+2
Int
+0
Wis
+3
Cha
+3
AC 24
Fort +14
Ref +12
Will +15
HP 95
Speed 15 feet
Offense
Melee Longsword +18, Damage 1d8+11 slashing
Ranged Crossbow +12, Damage 1d8+6 piercing
Abilities
Attack of Opportunity — Attack Of Opportunity
Aura of Command (aura, emotion, mental) — 30 feet. The captain of the guard bolsters lower-level guards under their command, granting them a +1 status bonus to their attack rolls and a +2 status bonus to their Will saves.
Bravery — When the captain of the guard rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
Light Blindness — Light Blindness
Shield Block — Shield Block
Shield Warden — When the captain has their shield raised, they can Shield Block when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the captain.
Shielded Advance — The captain Strides and Shoves, in either order. The multiple attack penalty doesn't apply to this Shove, though the Shove does count toward the captain's multiple attack penalty.
Spells
Blood Vendetta (rank 2)
Paranoia (rank 2)
Sigil (rank 1)
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