Hryngar Sharpshooter
Creature 0 — duergar, dwarf, humanoid
Hryngar sharpshooters serve both as ranged support for caravans and as snipers posted on guard towers overlooking quarries and other areas where workers toil away the hours. Hryngar sharpshooters also specialize in nonlethal methods of ranged combat—tactics they are often called upon to use when tracking down derelict debtors or those attempting to flee from their contractual obligations. Deep beneath the surface, the dour dwarves known as hryngars stubbornly toil, claiming the ancestral subter
Source: pathfinder-monster-core
Perception +4
Skills athletics +3, stealth +5
Str
+1
Dex
+3
Con
+3
Int
+0
Wis
+2
Cha
-2
AC 15
Fort +7
Ref +7
Will +4
HP 18
Speed 20 feet
Offense
Melee Light Mace +5, Damage 1d4+1 bludgeoning
Ranged Crossbow +7, Damage 1d8 piercing
Abilities
+2 Status to All Saves vs. Magic —
Light Blindness — Light Blindness
Bola Bolt — This shot deals no damage, but on a hit, the target must succeed at a DC 16 Reflex save or be knocked Prone and Immobilized until it is freed with a successful DC 15 check to . This check can be attempted either by the target or a creature adjacent to the target.
Spells
Blood Vendetta (rank 2)
Paranoia (rank 2)
Sigil (rank 1)
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