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Hryngar Skull Collector

Creature 6 — dwarf, hryngar, humanoid

Pre-Remaster content. May include legacy alignment.

Executioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil executioners grow to love the power of having someone else's life in their hands. Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +12
Skills athletics +15, intimidation +13, medicine +10
Str
+5
Dex
+2
Con
+3
Int
-1
Wis
+2
Cha
+2
AC 23 Fort +15 Ref +12 Will +14
HP 105
Speed 20 feet

Offense

Melee Greataxe +16, Damage 1d12+9 slashing

Abilities

Light Blindness — Light Blindness
Behead — If the executioner's Strike was a critical hit, the target uses the outcome for one degree of success worse than the result of their saving throw.
Intimidating Strike (emotion, fear, fighter, mental) — The executioner makes a melee Strike. If it hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.
Mark for Death (concentrate) — The executioner marks a single creature they can see for death. The first time each round the executioner Strikes that creature, the Strike deals 1d12 additional precision damage. The creature remains marked for death until the executioner is knocked out, marks a different creature for death, or the encounter ends.

Spells

Blood Vendetta (rank 2)
Paranoia (rank 2)
Sigil (rank 1)

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