Humanitarian Hermit
Creature 9 — human, humanoid
Some druids look after those forgotten by society and thrive at the borders of civilization. The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
Source: pathfinder-npc-core
Perception +17
Skills athletics +19, diplomacy +14, medicine +21, nature +19, society +14, survival +17
Str
+4
Dex
+1
Con
+3
Int
+1
Wis
+4
Cha
+1
AC 26
Fort +18
Ref +16
Will +19
HP 150
Speed 25 feet
Offense
Melee Staff +20, Damage 2d4+10 bludgeoning
Melee Fist +19, Damage 1d4+10 bludgeoning
Abilities
Plant Empathy — The humanitarian hermit can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.
Cleansing Earth (plant, primal) — Frequency once per hour
Effect The humanitarian blesses the land and their allies. In a 30-foot type:emanation, plants grow and become difficult terrain. Additionally, all allies in the emanation gain 20 temporary Hit Points and can ignore the difficult terrain. These effects last for 1 minute.
Primal Staff — A staff wielded by the humanitarian hermit gains the parry, reach, and trip traits, and Strikes with it deal an additional 2d8 vitality damage.
Steady Spellcasting — If a reaction would disrupt the humanitarian hermit's spellcasting action, the hermit attempts a DC 15 Flat. On a success, the action isn't disrupted.
Spells
Mountain Resilience (rank 4)
Vital Beacon (rank 4)
Earthbind (rank 3)
Haste (rank 3)
Reincarnate (rank 3)
Safe Passage (rank 3)
Cleanse Affliction (rank 2)
Create Food (rank 2)
Environmental Endurance (rank 2)
Peaceful Rest (rank 2)
Cleanse Cuisine (rank 1)
Create Water (rank 1)
Electric Arc (rank 1)
Heal (rank 1)
Know the Way (rank 1)
Light (rank 1)
Stabilize (rank 1)
Vanishing Tracks (rank 1)
Vitality Lash (rank 1)
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