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Humanitarian Hermit

Creature 9 — human, humanoid

MenderWeaverLANDhumanhumanoid

Some druids look after those forgotten by society and thrive at the borders of civilization. The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.

Source: pathfinder-npc-core

Perception +17
Languages common, fey, wildsong
Skills athletics +19 (+20 Using their staff), diplomacy +14, medicine +21, nature +19, society +14, survival +17
Str
+4
Dex
+1
Con
+3
Int
+1
Wis
+4
Cha
+1
Items +1 Striking Staff of Healing, Hide Armor, Healer's Toolkit (Expanded), Primal Symbol
AC 26 Fort +18 Ref +16 Will +19
HP 150
Speed 25 feet

Offense

Melee Staff (magical, two-hand-d8) +20, Damage 2d4+10 bludgeoning
Melee Fist (agile, nonlethal, unarmed) +19, Damage 1d4+10 bludgeoning

Abilities

Plant Empathy — The humanitarian hermit can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.
Cleansing Earth (plant, primal) — Frequency once per hour
Effect The humanitarian blesses the land and their allies. In a 30-foot emanation, plants grow and become difficult terrain. Additionally, all allies in the emanation gain 20 temporary Hit Points and can ignore the difficult terrain. These effects last for 1 minute.
Primal Staff — A staff wielded by the humanitarian hermit gains the parry, reach, and trip traits, and Strikes with it deal an additional 2d8 vitality damage.
Steady Spellcasting — If a reaction would disrupt the humanitarian hermit's spellcasting action, the hermit attempts a DC 15 Flat. On a success, the action isn't disrupted.
Primal Prepared Spells DC 27, attack +19
4th Mountain Resilience, Vital Beacon
3rd Earthbind, Haste, Safe Passage
2nd Cleanse Affliction (×2), Create Food, Environmental Endurance, Peaceful Rest
1st Cleanse Cuisine, Create Water, Heal (×4), Vanishing Tracks
Cantrips (5th) Electric Arc, Know the Way, Light, Stabilize, Vitality Lash

WORKS WELL WITH

AnvilLANDDifficult terrain channels enemies into the frontline while healing sustains attrition.
CrasherLANDHealing and terrain control create safe engagement windows for aggressive strikes.
FlankerLANDReach and trip on the staff set up flat-footed targets for flanking maneuvers.

PUNISHES

✖ melee reliance✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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