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Hurlilu

Creature 11 (rare) — fiend, lilu, unholy

Pre-Remaster content. May include legacy alignment.

Pazuzu's Abyssal realm of High M'Vania is perched on the edge of an impossibly tall cliff. The demon lord and his minions claim the air around the cliff, guarding it against enemies and usurpers alike. Hurlilus, resembling horned, humanoid hawks with blood-red taloned feet and wings in place of arms, patrol these skies at their lord's command. Yet, hurlilus are surly and rebellious by nature, preferring to lead rather than follow orders. They'd prefer to spend their time bullying smaller creatur

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +21
Skills acrobatics +24, athletics +20, intimidation +22, religion +21, stealth +24
Str
+5
Dex
+7
Con
+4
Int
+3
Wis
+4
Cha
+5
AC 32 Fort +19 Ref +24 Will +21
HP 170
Immunities disease
Resistances physical (except cold-iron) 10, poison 10
Weaknesses holy 10
Speed 25 feet, fly 60 feet

Offense

Melee Beak +24, Damage 1d6 bleed plus 2d10 + 11 piercing
Melee Talon +24, Damage 1d6 bleed plus 2d6 + 11 slashing

Abilities

Telepathy 100 feet (aura, magical) — Telepathy
Lifesense (Imprecise) 120 feet (divine) — Lifesense
Dominate the Air
Dive Bomb — Frequency once per round Effect The hurlilu Strides using its fly Speed and makes a Strike at the end of that movement.
Flesh Tearer — If a hurlilu critically hits a foe with a melee Strike, the foe's flat check to recover from any resulting bleed damage is DC 19 instead of DC 15.

Spells

Dimension Door (At Will) (rank 4)
Earthbind (At Will) (rank 3)
Lightning Bolt (rank 3)
Wall of Wind (rank 3)
Dispel Magic (rank 2)
Detect Magic (rank 1)
Fear (At Will) (rank 1)
Gust of Wind (rank 1)
Produce Flame (rank 1)

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