Husk Zombie
Creature 2 — undead, unholy, zombie
Pre-Remaster content. May include legacy alignment.
Rather than allow a body to rot, some necromancers attempt to dry-cure the corpse to prevent further deterioration. Combined with special reagents, this process can preserve a rudimentary form of intelligence, allowing husk zombies to act more like predators than their mindless kin. Most husk zombies have no memories of their prior lives, though some keep trinkets from that time, oblivious as to why they value such items. A rare few husk zombies retain most of their former knowledge, though they
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +5
Skills athletics +8, deception +6, intimidation +6, stealth +7
Str
+4
Dex
+3
Con
+3
Int
-1
Wis
+1
Cha
+0
AC 17
Fort +7
Ref +9
Will +7
HP 55
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5, slashing 5
Speed 25 feet
Offense
Melee Shortsword +11, Damage 1d6+4 piercing
Melee Fist +11, Damage 1d8+4 bludgeoning
Abilities
Slow — A husk zombie is permanently Slowed 1 and can't use reactions.
Void Healing — Negative Healing
Sneak Attack — The husk zombie deals an additional 1d6 precision damage to Off-Guard creatures.
Sudden Surge — The husk zombie can't use Sudden Surge again until after they spend at least 10 minutes standing motionless.
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