Ibrique
Creature 13 (unique) — ghoul, undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: shadows-at-sundown-bestiary (Pre-Remaster)
Perception +18
Skills acrobatics +27, crafting +25, deception +24, occultism +25, performance +24, stealth +27
Str
+4
Dex
+8
Con
+5
Int
+6
Wis
-1
Cha
+5
AC 35
Fort +25
Ref +28
Will +21
HP 200
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet, burrow 10 feet
Offense
Melee Jaws +27, Damage 3d10+10 piercing plus 2d6 void
Melee Claw +27, Damage 3d6+10 slashing plus 2d6 void
Abilities
Vulnerable to Sunlight — Ibrique takes 20 untyped damage for each hour she is exposed to sunlight.
Cytillesh Stare (concentrate, incapacitation, mental, visual) — Frequency once per round
Effect Ibrique focuses her gaze on a creature she can see within 30 feet. The target is Dazzled for 1 round and must succeed at a DC 33 Will save or be Confused for 1 round.
Ghoul Fever (disease) — Saving Throw DC 33 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Profane Paralysis — Any living, non-elf creature hit by Ibrique's attack must attempt a DC 33 Fortitude save.
**Critical Success** The creature is unaffected.
**Success** The creature is Slowed 1.
**Failure** The creature is Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Spells
Teleport (rank 6)
Confusion (rank 4)
Dimension Door (rank 4)
Modify Memory (rank 4)
Phantasmal Killer (rank 4)
Darkness (At Will) (rank 2)
Sound Burst (rank 2)
Daze (rank 1)
Ghost Sound (rank 1)
Telekinetic Projectile (rank 1)
Run Ibrique in the encounter builder — free, no install.
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