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Ibrique

Creature 13 (unique) — ghoul, undead, unholy

Pre-Remaster content. May include legacy alignment.

ShadeWeaverLANDSUBTERRANEANundead

Source: shadows-at-sundown-bestiary (Pre-Remaster)

Perception +18; darkvision
Languages aklo, common, necril, sakvroth
Skills acrobatics +27, crafting +25, deception +24, occultism +25, performance +24, stealth +27
Str
+4
Dex
+8
Con
+5
Int
+6
Wis
-1
Cha
+5
Items Leather Armor
AC 35 Fort +25 Ref +28 Will +21
HP 200
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet, burrow 10 feet

Offense

Melee Jaws (finesse, unarmed) +27, Damage 3d10+10 piercing plus 2d6 void plus Ghoul Ghoul Fever, Profane Paralysis
Melee Claw (agile, finesse, unarmed) +27, Damage 3d6+10 slashing plus 2d6 void plus Profane Paralysis

Abilities

Vulnerable to Sunlight — Ibrique takes 20 untyped damage for each hour she is exposed to sunlight.
Cytillesh Stare (concentrate, incapacitation, mental, visual) — Frequency once per round

Effect Ibrique focuses her gaze on a creature she can see within 30 feet. The target is Dazzled for 1 round and must succeed at a DC 33 Will save or be Confused for 1 round.
Ghoul Fever (disease) — Saving Throw DC 33 Fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.
Profane Paralysis — Any living, non-elf creature hit by Ibrique's attack must attempt a DC 33 Fortitude save.

Critical Success The creature is unaffected.

Success The creature is Slowed 1.

Failure The creature is Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Occult Innate Spells DC 33, attack +25
6th Teleport
4th Confusion (×3), Dimension Door, Modify Memory, Phantasmal Killer
2nd Darkness (At Will), Sound Burst
Cantrips (6th) Daze, Ghost Sound, Telekinetic Projectile

WORKS WELL WITH

AnvilLAND / SUBTERRANEANAn Anvil pins enemies in melee so Ibrique can flank and apply paralysis via Profane Paralysis.
CrasherLAND / SUBTERRANEANA Crasher capitalizes on confused or paralyzed targets with high burst damage while Ibrique maintains control.
MenderLAND / SUBTERRANEANA Mender mitigates Ibrique's sunlight vulnerability with protective magic and condition removal.

PUNISHES

✖ low Will✖ melee swarming✖ healing reliance
Stacking multiple Shades leaves the front line too fragile to hold enemies in place for Ibrique's debuffs.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Shadows at Sundown.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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