Ice Golem
Creature 5 (uncommon) — cold, construct, golem, mindless
Pre-Remaster content. May include legacy alignment.
Ice golems are either carved from massive blocks of ice, or pieced together from individual components that are then fused together through heat and refreezing. In most cases, the resulting shape is little more than a crude approximation of a humanoid form, but given the right talent, an ice golem could be an exquisitely carved statue of a mythical creature, famous persona, or even a deity. While ice golems most frequently serve as guardians in freezing climates, the magic that holds an ice gol
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +9
Skills athletics +15
Str
+5
Dex
+0
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 21
Fort +15
Ref +11
Will +9
HP 80
Immunities cold, electricity, magic
Resistances physical (except adamantine, bludgeoning) 5
Speed 25 feet
Offense
Melee Fist +15, Damage 2d6+7 bludgeoning
Abilities
Golem Antimagic — Harmed by fire (4d6 untyped, 1d10 untyped from areas or persistent damage); healed by cold (area 1d6 healing HP); slowed by water
Golem Antimagic
Icy Demise (arcane, cold) — When an ice golem is destroyed, its body explodes in a blast of frigid air and razor-sharp ice, dealing 2d6 slashing plus 2d6 cold{2d6 slashing damage and 2d6 cold damage} to creatures in a 20-foot emanation, with a DC 19 Reflex save.
Vulnerable to Endure Elements — An ice golem can be targeted with Environmental Endurance even if it's not willing. If it is targeted, for 1 round it can't use Breath Weapon or benefit from creeping cold, and its fist attack doesn't deal cold damage.
Breath Weapon (arcane, cold) — The ice golem exhales a blast of freezing mist that deals 6d6 cold damage in a 30-foot cone (DC 22 Reflex save).
It can't use Breath Weapon again for 1d4 rounds.
Creeping Cold (arcane, cold) — When the ice golem gets a critical hit with a fist Strike, the target also takes 2d6 persistent cold damage and is Slowed 1 for 1 round.
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