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Ice Mephit

Creature 1 (uncommon) — air, elemental, water

Pre-Remaster content. May include legacy alignment.

Though capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, these pale blue mephits prefer solitude to company. Lacking in empathy, they are known for their callousness, and have a reputation for brutal honesty. They also have few moral qualms about acting selfishly and exploiting weakness for their own gain, should the chance arise.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +3
Skills acrobatics +7, intimidation +5
Str
+0
Dex
+4
Con
+0
Int
-2
Wis
+0
Cha
+2
AC 17 Fort +5 Ref +9 Will +3
HP 18
Immunities bleed, cold, paralyzed, poison, sleep
Weaknesses fire 3
Speed 20 feet, fly 25 feet

Offense

Melee Claw +9, Damage 1d4 slashing plus 1d4 cold

Abilities

Fast Healing 2 (when touching ice or snow) — Fast Healing
Breath Weapon (arcane, cold) — The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold plus 1d6 piercing{1d6 cold damage and 1d6 piercing damage} to each creature within the area (DC 17 Reflex save). The ice mephit can't use Breath Weapon again for 1d4 rounds.

Spells

Chill Touch (rank 1)
Ray of Frost (rank 1)

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