Ice Mephit
Creature 1 (uncommon) — air, elemental, water
Pre-Remaster content. May include legacy alignment.
Though capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, these pale blue mephits prefer solitude to company. Lacking in empathy, they are known for their callousness, and have a reputation for brutal honesty. They also have few moral qualms about acting selfishly and exploiting weakness for their own gain, should the chance arise.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +3
Skills acrobatics +7, intimidation +5
Str
+0
Dex
+4
Con
+0
Int
-2
Wis
+0
Cha
+2
AC 17
Fort +5
Ref +9
Will +3
HP 18
Immunities bleed, cold, paralyzed, poison, sleep
Weaknesses fire 3
Speed 20 feet, fly 25 feet
Offense
Melee Claw +9, Damage 1d4 slashing plus 1d4 cold
Abilities
Fast Healing 2 (when touching ice or snow) — Fast Healing
Breath Weapon (arcane, cold) — The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold plus 1d6 piercing{1d6 cold damage and 1d6 piercing damage} to each creature within the area (DC 17 Reflex save).
The ice mephit can't use Breath Weapon again for 1d4 rounds.
Spells
Chill Touch (rank 1)
Ray of Frost (rank 1)
Run Ice Mephit in the encounter builder — free, no install.
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