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Ice Troll

Creature 4 — cold, giant, humanoid, troll

Ice trolls are nightmarish frozen monsters of rime-stained claws and hoarfrost teeth who haunt glaciers, mountains, and tundras. Their unceasing hunger drives them to pursue elk herds, seal colonies, and human villages. Ones that regenerate while sealed within ice floes or permafrost can be birthed from the ice during a thaw after being trapped for months, years, or even decades of unceasing hunger before they can finally break free. Towering brutes with slavering jaws and razor-sharp claws, tro

Source: pathfinder-monster-core-2

Perception +10
Skills athletics +10, intimidation +10, survival +10
Str
+5
Dex
+2
Con
+5
Int
-2
Wis
+2
Cha
-2
AC 19 Fort +13 Ref +10 Will +8
HP 90
Immunities cold
Weaknesses fire 10, sonic 10
Speed 30 feet

Offense

Melee Hatchet +13, Damage 2d6+5 slashing
Ranged Hatchet +10, Damage 2d6+5 slashing
Melee Jaws +13, Damage 2d8+5 piercing
Melee Claw +13, Damage 2d4+5 slashing

Abilities

Easily Misled — The ice troll takes a –4 circumstance penalty to their Perception DC against Deception checks.
Regeneration 15 (Deactivated by Fire or Sonic) — Regeneration
Furious Carve
Brutal Sweep
Ice Passage — An ice troll isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Rend — Claw Rend

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