I'iko Dragon
Creature 6 (uncommon) — amphibious, dragon
Pre-Remaster content. May include legacy alignment.
I'iko dragons are greedy bullies with long muscular bodies, stubby legs, small wings, and shimmering glass-like scales. From their treetop nests overhanging well-traveled rivers, i'iko dragons land on passing watercrafts and extort the passengers, threatening to capsize boats if not paid with bright treasure. When faced with a well-armed group guarding their desired trinkets, they instead resort to stealth, stealing them under cover of darkness, using their claws to pick locks and disable traps
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +12
Skills acrobatics +13, athletics +14, intimidation +14, stealth +15, thievery +13
Str
+4
Dex
+5
Con
+2
Int
+0
Wis
+2
Cha
+4
AC 23
Fort +14
Ref +17
Will +10
HP 110
Immunities paralyzed, sleep
Speed 30 feet, climb 30 feet, fly 60 feet, swim 30 feet
Offense
Melee Jaws +16, Damage 2d10+6 piercing
Melee Claw +17, Damage 2d6+6 slashing
Abilities
Breath Weapon (arcane) — The i'iko dragon breathes a spray of jagged glass shards that deals 7d6 piercing damage in a 15-foot cone (DC 24 Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Cunning Capsize (attack) — The i'iko dragon attempts to capsize an aquatic vessel of Medium size or smaller that they're on or adjacent to. They must succeed at an DC 25 Athletics check with a DC of 25 or the pilot's Sailing Lore DC, whichever is higher.
Draconic Grandeur (emotion, fear, mental) — The i'iko dragon spreads their wings, bares their teeth, and threatens their opponent in a terrifying display of draconic majesty. All creatures within 30 feet must attempt a DC 24 Will save. Regardless of the result of the saving throw, the creatures are temporarily immune to Draconic Grandeur for 1 minute.
**Critical Success** The creature is unaffected.
**Success** The creature is Frightened 1.
**Failure** The creature is Frightened 2.
**Critical Failure** The creature is Frightened 4.
Tackle (move) — The i'iko dragon Flies up to their fly Speed, descending at least 10 feet, and then makes a jaws Strike. If the jaws Strike hits and the target is Medium or smaller, the target is knocked Prone.
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