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Ilakni

Creature 11 (unique) — aberration, humanoid

Pre-Remaster content. May include legacy alignment.

Source: gatewalkers-bestiary (Pre-Remaster)

Perception +22
Skills acrobatics +22, athletics +23, occultism +22
Str
+6
Dex
+5
Con
+3
Int
+7
Wis
+5
Cha
+0
AC 30 Fort +18 Ref +22 Will +22
HP 195
Immunities cold
Resistances slashing 10
Weaknesses fire 10
Speed 25 feet, burrow 25 feet

Offense

Melee Tentacle +22, Damage 2d8+12 bludgeoning
Ranged Blackfrost Ice Shard +22, Damage 2d6 + 6 piercing plus 2d6 cold

Abilities

+1 Circumstance vs. Diseases and Poisons
Blackfrost (cold, curse, disease, occult) — This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with Cleanse Affliction or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract rank of 10. Saving Throw DC 27 Fortitude Stage 1 4d6 cold (1 minute) Stage 2 weakness to cold 5 and Drained 1 (1 day) Stage 3 weakness to cold 10 and Drained 2 (1 day)
Blackfrost Breath — Ilakni breathes out a 60-foot cone of black wind. All creatures in the area take 10d6 cold damage (DC 30 Reflex); a creature that fails the save is also exposed to blackfrost. Ilakni can't use Blackfrost Breath again for 1d4 rounds.
Constrict — 1d8+12 bludgeoning, DC 30 Fortitude Constrict
Siphon Mind (mental, occult) — **Critical Success** The target is unaffected and is temporarily immune to Siphon Mind for 24 hours. **Success** The target takes 3d6 mental. **Failure** The target takes 6d6 mental and becomes Stupefied 1, or increases its stupefied value by 1 to a maximum of Stupefied 4. If the creature dies as a result of this mental damage, its body remains alive while its mind and soul move on. The body can remain alive without its soul and mind for many years, as long as it is cared for. If Osoyo escapes from its prison, a body in this state becomes animated by Osoyo's will, transforming into an entity with the same statistics as Ilakni but directly controlled by the Blackfrost Whale. If the body is restored to life before this event, this development can be avoided. **Critical Failure** As critical failure, but 12d6 mental and Stupefied 2 (or increases its stupefied value by 2, to a maximum of 4).
Grab — Grab

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