Ileosa's Shell
Creature 13 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: shadows-at-sundown-bestiary (Pre-Remaster)
Perception +24
Skills acrobatics +24, athletics +27
Str
+8
Dex
+5
Con
+5
Int
+0
Wis
+5
Cha
+0
AC 34
Fort +22
Ref +26
Will +24
HP 235
Immunities bleed, death-effects, disease, mental, paralyzed, poison, unconscious
Resistances physical (except silver) 10
Weaknesses bleed 10
Speed 25 feet
Offense
Melee Fangs +29, Damage 3d12+8 piercing plus 2d6 bleed
Melee Claw +29, Damage 3d8+8 slashing plus 2d6 bleed
Abilities
Greater Darkvision — Greater Darkvision
Escape From Hell (auditory, divine, emotion, fear, mental) — When Ileosa's shell is reduced to 0 HP, the hollow corpse immediately melts into a pool of blood, at the center of which lies her still-beating heart. A moment later, a crimson ghostly shape-Queen Ileosa's soul-rises from the heart. After the soul shrieks in relief at escaping from Hell, it rises through the ceiling and vanishes while the heart dies and rots. All creatures within 30-foot emanation{30 feet} of the shell when this occurs must attempt a DC 30 Will save.
**Critical Success** A living creature becomes invigorated and elated by the sense of freedom from Hell, and becomes Quickened for 1 minute. The creature can use the extra action each round only for Strike and Stride actions. An undead creature gains no benefit.
**Success** As success, but the creature can use the extra action only for Stride actions.
**Failure** The creature becomes Frightened 1.
**Critical Failure** The creature becomes Frightened 2.
Void Healing — Negative Healing
Blood Feast — When a creature takes damage from a fangs Strike, the creature must succeed at a DC 33 Fortitude save or become Enfeebled 1 (enfeebled 1 and Drained 1 on a critical failure). The shell becomes Quickened for 1 round, and can use the extra action only for fangs Strike actions against a creature that is taking persistent bleed damage. Further damage dealt by the shell increases the enfeebled condition by 1 on a failed save, to a maximum of enfeebled 4.
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