Il'setsya Wyrmtouched
Creature 19 (unique) — ganzi, humanoid
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +25
Skills acrobatics +28, arcana +34, deception +35, diplomacy +33, occultism +32, society +32, stealth +30
Str
+0
Dex
+4
Con
+2
Int
+6
Wis
+1
Cha
+7
AC 40
Fort +30
Ref +32
Will +25
HP 300
Resistances precision 10, protean-anatomy 10
Speed 30 feet, Freedom Of Movement 25 feet
Offense
Ranged Dagger +30, Damage 3d4+12 piercing plus 1d6 spirit
Abilities
Entropy Sense (Imprecise) 60 feet (divine, prediction) — Il'setya can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants Il'setya the ability to sense creatures within the listed range.
The Il'setya's entropy sense doesn't detect creatures under the effects of Veil of Privacy or that are otherwise shielded from divinations and predictions.
Constant Spells — Constant Spells
Fast Healing 5 — Fast Healing
Protean Anatomy 10 (divine) — Il'setya's vital organs shift and change shape and position constantly. Immediately after Il'setya takes acid, electricity, or sonic damage, she gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time she takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
Il'setya is immune to polymorph effects unless she is a willing target. If Blinded or Deafened, Il'setya automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
Dimensional Slide (arcane, move) — Frequency twice per day
Effect Il'setsya steps through a transient hole in space, instantly teleporting to a space within 60 feet that she can see.
Prehensile Tail — Il'setsya's prehensile tail can hold and manipulate objects of Light Bulk or less, though it cannot be used to attack. She can spend an Interact action to use her tail to fetch objects stowed on her person, such as potions.
Warpwave Spell (arcane, polymorph) — Il'setsya infuses her next spell with roiling currents of chaos.
If Il'setsya Casts a Spell before her turn is over and the spell affects a creature, that creature is also subject to a Warpwave.
If she doesn't Cast a Spell before the beginning of her next turn, this action is wasted.
Spells
Disjunction (rank 9)
Shapechange (rank 9)
Horrid Wilting (rank 8)
Maze (rank 8)
Uncontrollable Dance (rank 8)
Plane Shift (rank 7)
Prismatic Spray (rank 7)
Project Image (rank 7)
Warp Mind (rank 7)
Baleful Polymorph (rank 6)
Disintegrate (rank 6)
Scrying (rank 6)
Teleport (rank 6)
Banishment (rank 5)
Black Tentacles (rank 5)
Passwall (rank 5)
Sending (rank 5)
Confusion (rank 4)
Creation (rank 4)
Dimensional Anchor (rank 4)
Freedom of Movement (Constant) (rank 4)
Stoneskin (rank 4)
Fireball (rank 3)
Haste (rank 3)
Locate (rank 3)
Slow (rank 3)
Acid Arrow (rank 2)
Dispel Magic (rank 2)
Glitterdust (rank 2)
Mirror Image (rank 2)
Acid Splash (rank 1)
Color Spray (rank 1)
Detect Magic (rank 1)
Light (rank 1)
Mage Armor (rank 1)
Mage Hand (rank 1)
Magic Missile (rank 1)
Prestidigitation (rank 1)
Sigil (rank 1)
Unseen Servant (rank 1)
Run Il'setsya Wyrmtouched in the encounter builder — free, no install.
Open in PathfinderGM →