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Imeckus Stroon

Creature 12 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

Source: kingmaker-bestiary (Pre-Remaster)

Perception +25
Skills arcana +25, crafting +23, diplomacy +22, nature +21, occultism +25, society +23
Str
+0
Dex
+4
Con
+2
Int
+5
Wis
+3
Cha
+2
AC 33 Fort +21 Ref +23 Will +22
HP 210
Speed 25 feet

Offense

Melee Staff +24, Damage 2d4+3 bludgeoning
Melee Dagger +21, Damage 1d4+3 piercing
Ranged Dagger +21, Damage 1d4+3 piercing

Abilities

Enhanced Familiar — Imeckus Stroon's familiar Lintwerth is a loyal companion and is a bit more powerful than the standard familiar in that he does not possess the minion trait; Imeckus can direct Lintwerth's actions verbally as a free action. If Lintwerth is slain, Imeckus becomes Drained 1 for 24 hours.
Recall Lintwerth (arcane, teleportation) — Imeckus calls out Lintwerth's name and snaps his fingers, causing his dust mephit familiar (and up to 1 Bulk of objects carried by Lintwerth) to instantly transport to an adjacent square of Imeckus' choice, providing Lintwerth is within a mile.
Steady Spellcasting — If a reaction would disrupt Imeckus's spellcasting action, he attempts a DC 15 Flat; if he succeeds, his action isn't disrupted.
Drain Lintwerth (arcane) — Frequency once per day; Requirements Imeckus hasn't yet acted on his turn and Lintwerth is in an adjacent square Effect Imeckus draws power from his bond with his familiar. During his turn, he gains the ability to cast one spell he prepared today and already cast, without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.
Quickened Casting (concentrate, spellshape) — Frequency once per day Effect If Imeckus's next action is to cast a cantrip or spell that is 4th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).

Spells

Chain Lightning (rank 6)
Scrying (rank 6)
Teleport (rank 6)
Sending (rank 5)
Wall of Ice (rank 5)
Discern Lies (rank 4)
Fire Shield (rank 4)
Fly (rank 4)
Wall of Fire (rank 4)
Wall of Fire (rank 4)
Wall of Fire (rank 4)
Fireball (rank 3)
Fireball (rank 3)
Fireball (rank 3)
Fireball (rank 3)
Lightning Bolt (rank 3)
Wall of Wind (rank 3)
Acid Arrow (rank 2)
Dispel Magic (rank 2)
Flaming Sphere (rank 2)
Flaming Sphere (rank 2)
Flaming Sphere (rank 2)
Burning Hands (rank 1)
Burning Hands (rank 1)
Charm (rank 1)
Detect Magic (rank 1)
Electric Arc (rank 1)
Light (rank 1)
Lock (rank 1)
Magic Missile (rank 1)
Produce Flame (rank 1)
Produce Flame (rank 1)
Ray of Enfeeblement (rank 1)
Shield (rank 1)

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