Immolis
Creature 3 (uncommon) — beast
Pre-Remaster content. May include legacy alignment.
Most complex organisms, whether plant or animal, produce energy by converting fuel (such as food) into heat. Though this process is invaluable, it's also a vulnerability—one that the immolis has evolved to exploit. Immolises are psychic predators found all across Castrovel, especially underground and in cool environs. Mostly blind, they hunt by sensing the body heat of other creatures. When an immolis acquires a target, it focuses its innate psychic energies in an invisible beam aimed at its pr
Source: gatewalkers-bestiary (Pre-Remaster)
Perception +12
Skills acrobatics +10, athletics +10, intimidation +9, stealth +10, survival +9
Str
+3
Dex
+4
Con
+0
Int
-3
Wis
+3
Cha
+0
AC 19
Fort +6
Ref +12
Will +9
HP 50
Speed 40 feet, climb 40 feet
Offense
Melee Jaws +10, Damage 1d10+5 slashing
Abilities
Telepathy 100 feet (aura, magical) — Telepathy
Heatsense 120 feet — An immolis can sense creatures whose bodies are hotter than their surroundings as a precise sense at the listed range. Creatures that produce no heat—such as many undead or constructs—are Concealed to an immolis, as are creatures who successfully mask their body heat (such as by submerging themselves in cold water).
Heat Beam (fire, occult) — The immolis targets a living creature within 30 feet and directs a beam of volatile psychic energy toward it, increasing the rate at which the creature's body produces heat. The target must attempt a DC 20 Fortitude save. The second and third time an immolis uses Heat Beam in the same round, the DC lowers to DC 16 Fortitude or DC 12 Fortitude, respectively.
**Success** The creature is unaffected.
**Failure** The creature takes 2d6+5 fire damage.
**Critical Failure** The creature takes 4d6+5 fire plus 5 persistent fire{4d6+5 fire damage and 5 persistent fire damage}.
Run Immolis in the encounter builder — free, no install.
Open in PathfinderGM →