Imprecasia
Creature 11 (uncommon) — fey
An imprecasia, commonly known as a curse eater, is a solitary fey drawn to the energy emanating from curses. They appear as emaciated humanoid creatures with shadowy wings, long thin hands with sharp claws, and insectile heads with feathery antenna. An imprecasia's appearance in a region signifies the land is troubled, but they're not unpopular creatures. On the contrary, an imprecasia's whereabouts are coveted information, as they have the ability to fully consume curses on objects and creatur
Source: season-of-ghosts-bestiary
Perception +23
Skills acrobatics +21, nature +23, survival +23
Str
+3
Dex
+6
Con
+5
Int
+3
Wis
+6
Cha
+5
AC 31
Fort +18
Ref +23
Will +21
HP 180
Immunities curse
Resistances void 10
Weaknesses cold-iron 10
Speed 25 feet, fly 25 feet
Offense
Melee Claws +23, Damage 2d12+9 slashing
Abilities
Scent Curse — The imprecasia can smell the presence of curses of a level equal to or lower than their own level within 30 feet; this is an imprecise sense.
Drink Death (primal) —
Devour Curse (primal) — The imprecasia casts cleanse affliction against a curse afflicting a creature. If they succeed in removing the curse, they also breathe in vitality from the creature (appearing to inhale blue streaks of vapor from the target's body), causing the creature to become Drained 1 unless it succeeds at a DC 30 Fortitude save (Drained 2 on a critical failure). If the curse is removed, the imprecasia doesn't expend that use of cleanse affliction as a primal innate spell.
Targeting Items
An imprecasia can cast remove curse on a cursed item rather than on a creature, but they can't use Devour Curse on it. They can only do so on an item that's of a level equal to or less than their own level; on a success, the item is uncursed for 24 hours if it's of a level equal to or higher than the imprecasia's level –4, or uncursed permanently if it's lower level than that.
Homeland's Hostility (curse, primal) — A creature that takes damage from the imprecasia's claws must attempt a DC 30 Will save. On a failure, it treats all terrain within 60 feet of an imprecasia as difficult terrain.
Spells
Mirage (rank 4)
Blindness (rank 3)
Cleanse Affliction (Curse Only) (rank 2)
Deafness (rank 2)
Tangle Vine (rank 1)
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