Inky Tendrils
Hazard 20 — environmental, magical
Pre-Remaster content. May include legacy alignment.
Six giant tentacles reach up from the ink lake, grabbing any foes in reach and dragging them underwater.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +0
Skills stealth +32
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 42
Fort +36
Ref +39
Will +0
HP 80
Immunities poison
Offense
Melee Tentacle (reach-15) +37, Damage 4d8+15 bludgeoning plus Grab
No multiple attack penalty
Abilities
Black Ink Delirium (poison) — Saving Throw DC 38 Fortitude
Maximum Duration 4 rounds
Stage 1 3d6 poison damage and Clumsy 2 (1 round)
Stage 2 6d6 poison damage and Confused (1 round)
Maximum Duration 4 rounds
Stage 1 3d6 poison damage and Clumsy 2 (1 round)
Stage 2 6d6 poison damage and Confused (1 round)
Inky Imitator (arcane) — The inky tendrils cast a 10th-rank Duplicate Foe spell (DC 40 Fortitude) on the target; on a failed save, a simulacrum of the target made from dripping ink and clockwork scraps emerges from any other spot (tendrils' choice) in the lake.
The tendrils don't need to Sustain the Spell; the duplicate exists for 1 minute or until it is destroyed before collapsing into a puddle of ink and scrap metal.
The tendrils don't need to Sustain the Spell; the duplicate exists for 1 minute or until it is destroyed before collapsing into a puddle of ink and scrap metal.
Grab —
Constrict — 2d8+10 bludgeoning plus black ink delirium, DC 42 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Tendrils Come Alive —
Run Inky Tendrils in the encounter builder — free, no install.
Open in PathfinderGM →