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Intellect Assemblage

Creature 19 (rare) — construct

Pre-Remaster content. May include legacy alignment.

Intellect assemblages are artificial constructs created from the memories of others. These memories are solidified into jagged shards similar in appearance to shattered glass and fused together in vaguely humanoid-shaped clusters to create the assemblage's body. The resulting construct is incredibly intelligent but completely devoid of emotion, possessing the thoughts and memories of a multitude but no personal connection to any of them. Analytical and meticulous, intellect assemblages view the

Source: blood-lords-bestiary (Pre-Remaster)

Perception +29
Skills athletics +37, occultism +33
Str
+10
Dex
+5
Con
+6
Int
+5
Wis
+3
Cha
-3
AC 43 Fort +35 Ref +32 Will +29
HP 355
Immunities emotion, fear-effects
Speed 40 feet

Offense

Melee Fist +36, Damage 3d8+18 piercing plus 2d8 mental
Ranged Memory Shard +31, Damage 2d8+13 piercing plus 2d8 mental

Abilities

Telepathy 100 feet (aura, magical) — Telepathy
Bardic Lore — Intellect assemblages are created from the thoughts and memories of hundreds of individuals, providing them a near limitless collection of data to pull from. Intellect assemblages have access to Bardic Lore, a special Lore skill allowing them to Recall Knowledge on any topic.
Thoughtsense 100 feet (mental, occult) — Thoughtsense
Constant Spells — Constant Spells
Fascinating Facets (aura, illusion, mental, visual) — 20 feet. The thought shards composing the intellect assemblage's body reflect countless memories, thoughts, and dreams. A creature that starts its turn in the aura must succeed at a DC 38 Will save or become Fascinated with the intellect assemblage for 1 round. An intellect assemblage can suppress or activate this aura as a single action with the concentrate trait.
Meticulous — An intellect assemblage is analytical. Whenever they fail a saving throw against a mental spell or effect, the intellect assemblage is Slowed 1 for 1d4 rounds as they sift through the new information.
Invasive Thoughts (mental, occult) — When the intellect assemblage gets a critical hit with a fist or memory shard Strike, the target is also Confused for 1d4 rounds, as the memories stored in the assemblage's thought shards overwhelm the target's psyche.

Spells

Tongues (Constant) (rank 5)
Oneiric Mire (rank 3)
Blur (rank 2)
Ghost Sound (rank 1)
Illusory Disguise (At Will) (rank 1)
Telekinetic Projectile (rank 1)

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