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Interlocutor

Creature 12 — fiend, unholy, velstrac

Interlocutors are the most talented surgeon-sculptors of the velstracs, carving away flesh and replacing it with new body parts of muscle, sinew, and metal. Each interlocutor structures their individual appearance carefully, but all are towering, multi-limbed amalgamations of the strongest limbs, densest bones, and sharpest metals they can find. They continually search for new material to graft to their forms, and their slain foes are rarely found intact, as little is more valuable to interlocut

Source: pathfinder-monster-core-2

Perception +24
Skills athletics +25, crafting +22, intimidation +25, medicine +26, religion +22, stealth +19
Str
+7
Dex
+3
Con
+5
Int
+2
Wis
+6
Cha
+5
AC 33 Fort +23 Ref +21 Will +26
HP 215
Immunities cold
Weaknesses holy 15, silver 15
Speed 40 feet

Offense

Melee Claw +25, Damage 3d10+13 bludgeoning plus 2d6 bleed

Abilities

Painsight (divine) — A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions as well as the value of those conditions.
+1 Status to All Saves vs. Magic
Regeneration 20 (Deactivated by Holy or Silver) — Regeneration
Glimpse of Stolen Flesh (aura, divine, fear, mental, visual) — 30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a DC 29 Will save or become Stunned 1.
Reactive Strike — Reactive Strike
Shadow Siphon (divine, shadow) —
Focus Gaze (concentrate, divine, fear, mental, visual) — The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against glimpse of stolen flesh. In addition, if the creature was already stunned, on a failed save, it feels its internal organs twist and writhe, and is Clumsy 2 for 1 minute. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the interlocutor's next turn.
Surgical Rend — This functions as the Rend ability, dealing claw Strike damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal an additional 1d6 precision damage.

Spells

Interplanar Teleport (self only, to the Netherworld or the Universe only) (rank 7)
Breath of Life (rank 5)
Sound Body (rank 2)
Heal (rank 1)
Stabilize (rank 1)

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