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Interrogator

Creature 6 — human, humanoid

Interrogators use pain and intimidation against prisoners and other helpless victims to force "confessions." Villains pursue selfish and cruel goals, trampling over anyone in their way.

Source: pathfinder-npc-core

Perception +13
Skills athletics +15, intimidation +13, medicine +13
Str
+4
Dex
+3
Con
+1
Int
+0
Wis
+2
Cha
+2
AC 22 Fort +12 Ref +12 Will +11
HP 90
Speed 25 feet

Offense

Ranged Dart +15, Damage 1d4+7 piercing
Melee War Razor +17, Damage 1d4+10 slashing
Melee Fist +16, Damage 1d4+10 bludgeoning

Abilities

Blood and Fear — The interrogator Strikes with a slashing melee weapon. If they hit and deal damage, the target takes an additional 1d4 persistent bleed damage and is Frightened 1 (or 2d4 persistent bleed damage and Frightened 2 on a critical hit). Each of the interrogator's other enemies in a 30-foot type:emanation around the target that witnesses the bloodshed must succeed at a DC 19 Will save or be frightened 1. The frightened part of this ability is an emotion, fear, mental, and visual effect.
Hobble
Torment — The interrogator's Strikes deal an additional 1d8 mental damage to Frightened creatures.

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