← Bestiary index

Invertebrate Infiltrator Trap

Hazard 8 — magical, occult, trap

Variant confounding betrayal Allies appear to shed their skin, transforming into either giant worm monsters or masses of wriggling worms.

Source: sky-kings-tomb-bestiary

Perception +0
Skills stealth +21
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 10 Fort +0 Ref +0 Will +0
HP 0

Abilities

Unmask (illusion, occult) — **Critical Success** The creature sees through the illusions entirely and is temporarily immune to the haunt's routine for 1 minute. **Success** The creature is unaffected by the strange images. **Failure** The creature believes the illusions to be true; if they become confused by the haunt's routine, they can't attempt flat checks to end the confused condition when they take damage. **Critical Failure** As failure, but the creature is left with a lingering suspicion of others and can't benefit from Aid reactions for 24 hours.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Invertebrate Infiltrator Trap in the encounter builder — free, no install.

Open in PathfinderGM →