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Iobane Magus

Creature 13 — human, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverAnvilLAND

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +23; iobane vision
Languages common, draconic
Skills arcana +26, athletics +26, stealth +23
Str
+5
Dex
+2
Con
+3
Int
+5
Wis
+2
Cha
+0
Items Spear, Black Dragonhide Buckler (High-Grade), Chain Shirt, Signal Horn
AC 33 Fort +25 Ref +23 Will +24
HP 235
Speed 25 feet

Offense

Melee Spear (magical) +27, Damage 2d6+9 piercing
Ranged Spear (magical, thrown-20) +24, Damage 2d6+9 piercing

Abilities

Attack of Opportunity
Shield Block
Iobane Vision (fortune) — The Iobane magus can see Invisible creatures and objects as though they are Concealed.

When they Seek or Sense Motive, they can roll twice and take the higher result.
Spear Dance — The Iobane magus makes three spear Strikes, each with a range of 10 feet.
SpellstrikeFrequency Until recharged

Effect The Iobane magus Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the attack instead. The Iobane magus makes a melee Strike. The spell is coupled with the attack, using the attack roll result to determine the effects of both the Strike and the spell.

This counts as two attacks for the Iobane magus' multiple attack penalty, but don't apply the penalty until after they have completed the Spellstrike.

After the Iobane magus uses Spellstrike, they can't do so again until they recharges their Spellstrike as a single action, which has the concentrate trait. The Iobane magus also recharges their Spellstrike when they casts a conflux spell.
Arcane Prepared Spells DC 33, attack +25
7th Dimensional Lock, Prismatic Spray
6th Chain Lightning, Disintegrate
4th Dimension Door
1st True Strike
Cantrips (7th) Chill Touch, Daze, Detect Magic, Electric Arc, Produce Flame
Arcane Focus Spells DC 33, attack +25; 2 Focus Points
1st Dimensional Assault

WORKS WELL WITH

AnvilLANDAnvil holds enemies in melee range so the Weaver can deliver spellstrikes without chasing.
FlankerLANDFlanker creates off-guard opportunities that improve the Weaver's spell attack accuracy.
MenderLANDMender sustains the Weaver through the frontline exposure required by spellstrike.

PUNISHES

✖ kiting✖ clumping✖ invisibility
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #173: Doorway to the Red Star.

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